Down Darker Trails - Western Lovecraft

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Down Darker Trails - Western Lovecraft

Post by Cloak-n-Dagger » Tue Nov 28, 2017 7:22 pm

I posted this, along with some other stuff on the G+ Community, but finally made some time to get them posted here also, This one looks fun, I've always liked the concept of the Deadlands RPG, both the Classic and now the Reloaded version for Savage Worlds. The expansion of the U.S. into western territories was always carried it's own chaotic aspects by the very nature of exploration into unknown areas, but toss in some supernatural, horror, or similar outside influences and, IMO, it makes for even greater fun.

Chaosium has just recently released Down Darker Trails, a western themed mythos supplement. I can definitely see picking up a copy.
"Saddle up! Get yourself a posse together and have a look-see what’s over that hill. There’s strange rumors coming in from the whisperin’ desert. You’d best put a round in that iron and make haste!

Down Darker Trails is a new setting for Call of Cthulhu—the American West of the late 19th century. The era of gold rushes, outlaws and lawmen, discovery and expansion.

Rub shoulders with the likes of Wild Bill Hickok, Crazy Horse, and Calamity Jane, while journeying through towns like Deadwood and Dodge City—names and places that have transcended history to become legend. Down these dark trails the taint of the Cthulhu Mythos stirs, ready to lure the unwary and tempt the power hungry with whispered secrets of cosmic knowledge. This is a West of hidden worlds, lost treasures and cities, dubious deals and unsavory alliances. A land filled with beauty, mystery, terror—and wild adventure!

Here you will find the means to create Old West investigators, new occupations, new pulp talents, and new skills. Captured in text and image is the history of the Old West, famous individuals, playing American Indian heroes, notable places and sites, as well as inspiration and guidance on bringing the terrors and mysteries of the Great Old Ones into your games.

Two complete towns, the gold-hungry Pawheton and San Rafael on the Texas border, are fully detailed, providing Keepers with ready-made inhabitants and locales from which to stage campaigns. Four different Lost Worlds are discussed, from the weird subterranean world of K’n-yan to the eerie Shadow Desert."
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“A man practices the art of adventure when he breaks the chain of routine and renews his life through reading new books, traveling to new places, making new friends, taking up new hobbies and adopting new viewpoints” ~ Wilfred Peterson, American Author

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