AS&SH 2nd Edition

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Ancalagon
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Re: AS&SH 2nd Edition Kickstarter Promotion

Post by Ancalagon » Sat Oct 14, 2017 11:39 pm

My copy hasn't arrived yet so I'm hoping to receive it Monday.



grodog
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Post by grodog » Mon Oct 16, 2017 12:25 am

Cloak-n-Dagger wrote:
Sat Oct 14, 2017 12:20 pm
Took a couple pics of it, also a few comparing it to Zweihander which is also done really well and actually comes it at 688 pages compared to AS&SH2e which is 608.
Not familiar with Zweihander, what's it like?

Allan.
grodog
----
Allan Grohe
Editor and Project Manager
Black Blade Publishing
https://www.facebook.com/BlackBladePublishing/

grodog@gmail.com
http://www.greyhawkonline.com/grodog/greyhawk.html for my Greyhawk site
https://grodog.blogspot.com/

Cloak-n-Dagger
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Post by Cloak-n-Dagger » Tue Oct 17, 2017 1:28 pm

grodog wrote:
Mon Oct 16, 2017 12:25 am
Cloak-n-Dagger wrote:
Sat Oct 14, 2017 12:20 pm
Took a couple pics of it, also a few comparing it to Zweihander which is also done really well and actually comes it at 688 pages compared to AS&SH2e which is 608.
Not familiar with Zweihander, what's it like?

Allan.
At its core, Zweihander is to Warhammer Fantasy Role Play, what OSRIC is to AD&D. Essentially it's a clone of the system with all of the Games Workshop IP stripped out and relabeled. It took off on Strike to Stun, the unofficial WFRP forum, then later the group behind the game ran a Kickstarter to produce the printed game. Unfortunately, Cubicle 7 announced the upcoming WFRP 4th Edition about a month prior to Zweihander getting released. I think it's a very well done clone for running WFRP and if the 4th Edition doesn't stand up to my criticism then I won't be too heartbroken since I already have ZW to fall back on. If you want to check out the free version you can get it here: Zweihander Free Edition
ZWEIHÄNDER is a low fantasy, percentile-based system, used to create and run adventures set in grim & perilous campaign worlds. Characters will be comprised of both strengths and flaws, beginning gameplay in one of 72 truly unique Professions. As gameplay begins, the Gamemaster will impose the peril of the wilds, heart-pumping chase scenes, social intrigue and terrifying enemies against you and your fellow adventurers. Dice are rolled to arbitrate success, failure and everything else in between. Over the course of the campaign, your Character may succumb to their injuries, go insane, fall victim to mutation, make Faustian bargains in exchange for infernal might or even worse.

Survival has a more definitive impact than simply winning battles and slaying monsters. In a way, grim & perilous gaming is more akin to a story of survival horror with dark outcomes. As Characters step beyond the threshold of sanity and emerge to the other side, they’ll gain Reward Points. Reward Points can be spent to buy new abilities within your Character’s current Profession. Continued adventure leads to dramatic new developments across three levels of play, called Basic, Intermediate and Advanced Tiers. As they move into each Tier, they’ll gain a new Profession: either by selecting one of the original 72 Professions, or graduating into one of 24 Elite Professions. Over the course of their adventures, a Character will have 3 total Professions, illustrating their descent in a grim & perilous campaign world.

ZWEIHÄNDER is a love letter to everything I enjoy about literature and tabletop gaming - uncompromisingly grey morality, wanton violence, political conspiracy, weird horror and dark humor, all presented beneath a veneer of low fantasy. The system is built to be entirely "world agnostic", meaning it's adaptable for any number of home brewed or published worlds. Although the system implies a handful of thematic elements, the system is ideal for tabletop RPGs inspired by or emulating a survival horror version of dark age, medieval or Renaissance-inspired campaign worlds.

These same elements are very portable, as a Gamemaster can easily integrate ZWEIHÄNDER’s rules into their own campaign world. Gamemasters can even use the rules to craft adventures set in a low fantasy version of the Thirty Year War, the politically-inspired intrigues of George R.R. Martin’s A Song Of Ice and Fire, the racial tensions of Andrzej Sapkowski’s The Witcher, the criminal underworld of Scott Lynch’s Lies of Locke Lamora, war-torn adventures set in Glen Cook’s The Black Company and other “grimdark”-inspired campaign settings.
“A man practices the art of adventure when he breaks the chain of routine and renews his life through reading new books, traveling to new places, making new friends, taking up new hobbies and adopting new viewpoints” ~ Wilfred Peterson, American Author

grodog
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Post by grodog » Thu Oct 19, 2017 1:09 am

Thanks Jay, I'll check it out (although I'm not familiar with WFRPG editions after 1e).

Allan.
grodog
----
Allan Grohe
Editor and Project Manager
Black Blade Publishing
https://www.facebook.com/BlackBladePublishing/

grodog@gmail.com
http://www.greyhawkonline.com/grodog/greyhawk.html for my Greyhawk site
https://grodog.blogspot.com/

Deil the Yin
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Post by Deil the Yin » Sat Oct 21, 2017 1:00 pm

From DriveThruRPG Zweihander description:

"As featured on Forbes.com and having raised over $90K on Kickstarter & CrowdOx, ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer and grittier version of classic tabletop role-playing games you may already familiar with. The community calls this style of gaming the “pathetic aesthetic”, but we simply call it grim & perilous gaming."

Ha-ha!: "pathetic aesthetic". Nice. I don't get it...?

I like it...but I don't get it.
Here's Tae Us,
Wha's Like Us,
Damn few... an' they're a' DEID!

Ancalagon
Posts: 305
Joined: Sun Jul 10, 2016 9:44 pm
Location: Nebraska

Post by Ancalagon » Sat Oct 21, 2017 8:05 pm

Deil the Yin wrote:
Sat Oct 21, 2017 1:00 pm
From DriveThruRPG Zweihander description:

"As featured on Forbes.com and having raised over $90K on Kickstarter & CrowdOx, ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer and grittier version of classic tabletop role-playing games you may already familiar with. The community calls this style of gaming the “pathetic aesthetic”, but we simply call it grim & perilous gaming."

Ha-ha!: "pathetic aesthetic". Nice. I don't get it...?

I like it...but I don't get it.
Same here. I don't recall the term "pathetic aesthetic." I'd prefer to use that term for some new skewl games that make it very difficult for PCs to die no matter how dumb the players may be. :twisted:

Cloak-n-Dagger
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Post by Cloak-n-Dagger » Mon Oct 23, 2017 6:07 pm

I was a bit confused by this too now that it's been brought up, so I did a bit of digging and found a couple of links that might help to explain what this term means with regards to gaming.

PA Link 1

PA Link 2

All in all, I'm ok with having a completely "pathetic aesthetic" game.
“A man practices the art of adventure when he breaks the chain of routine and renews his life through reading new books, traveling to new places, making new friends, taking up new hobbies and adopting new viewpoints” ~ Wilfred Peterson, American Author

grodog
Posts: 37
Joined: Sun Oct 08, 2017 9:12 pm

Post by grodog » Thu Oct 26, 2017 1:55 am

grodog wrote:
Mon Oct 16, 2017 12:25 am
Cloak-n-Dagger wrote:
Sat Oct 14, 2017 12:20 pm
Took a couple pics of it, also a few comparing it to Zweihander which is also done really well and actually comes it at 688 pages compared to AS&SH2e which is 608.
Not familiar with Zweihander, what's it like?
This might also be of interest: https://princeofnothingblogs.wordpress. ... troducing/

Allan.
grodog
----
Allan Grohe
Editor and Project Manager
Black Blade Publishing
https://www.facebook.com/BlackBladePublishing/

grodog@gmail.com
http://www.greyhawkonline.com/grodog/greyhawk.html for my Greyhawk site
https://grodog.blogspot.com/

Cloak-n-Dagger
Posts: 352
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Location: Jacksonville, FL
Contact:

Post by Cloak-n-Dagger » Thu Oct 26, 2017 9:15 pm

grodog wrote:
Thu Oct 26, 2017 1:55 am
This might also be of interest: https://princeofnothingblogs.wordpress. ... troducing/

Allan.
Wow, that was some review, lol. Overall I liked it, I thought it spoke honestly about the game. Thanks for the link, Allan.
“A man practices the art of adventure when he breaks the chain of routine and renews his life through reading new books, traveling to new places, making new friends, taking up new hobbies and adopting new viewpoints” ~ Wilfred Peterson, American Author

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