[Upcoming Kickstarter] Forbidden Lands

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Cloak-n-Dagger
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[Upcoming Kickstarter] Forbidden Lands

Post by Cloak-n-Dagger » Sat Sep 16, 2017 8:08 am

Tooling around on other media sites I ran across a new RPG that will be hitting Kickstarter next week. These are the same folks who put out Tales from the Loop. I really enjoyed reading through TftL so I'll probably go in on this one too. Kickstarter begins Sept 21st.
...FORBIDDEN LANDS - retro open-world survival fantasy RPG created by the grand masters of Nordic roleplaying, based on the award-winning Mutant: Year Zero game system.

With art by legendary Swedish fantasy artist Nils Gulliksson and the masterful Simon Stålenhag, lore by acclaimed fantasy author and game writer Erik Granstrom and game design by the Free League team that brought you Mutant: Year Zero, Coriolis: The Third Horizon and Tales from the Loop RPG, this is a Kickstarter you will NOT want to miss.

In FORBIDDEN LANDS, the players are raiders and rogues bent on making their mark on a cursed world. They will discover lost tombs, fight terrible monsters, wander the wild lands and, if they live long enough, build their own stronghold to defend.

The glorious BOXED SET will give players freedom to hex-crawl the world the way they want while still taking part in an epic campaign that will, in the end, let them decide the fate of the Forbidden Land. Also, the unique rules for exploration, survival, base building and campaign play can easily be ported to your own favorite game world.
I dig the artwork for the box set:
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“A man practices the art of adventure when he breaks the chain of routine and renews his life through reading new books, traveling to new places, making new friends, taking up new hobbies and adopting new viewpoints” ~ Wilfred Peterson, American Author

Cloak-n-Dagger
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Post by Cloak-n-Dagger » Mon Sep 18, 2017 6:34 pm

Some updates for Forbidden Lands, it almost has a slight board game feel from the way they describe using the map and placing stickers on it to show details about the party's adventures. Reminds me of how the board game Gloomhaven works.
The land is isolated, by mountains to the north and west, the sea to the east and the iron wall o the south. Once the domain of elves and dwarves, the sorcerer Zygofer invaded from the south and waged a bloody war against the people living here. Wondrous ruins still remain from before the war. Zygofer eventually turned on his former masters and the iron wall was closed, leaving Zygofer the dark ruler of the land. Along with his daughter, Therania, they used their dark arts to summon weird creatures from other worlds. Demons that now roam the land. After a series of bloody wars, the strange Blood Mist settled over the land and three centuries of quiet and relative peace followed. Recently the Blood Mist has lifted, and now the Forbidden Lands are at your feet.

The game is a dark and dangerous low-fantasy affair. The stakes are high and there is no real good or evil within the Forbidden Lands. Everyone has their own agenda and the PCs are adventurers, scoundrels and rogues looking to survive and thrive in a harsh world. The world us filled with violence, traps and deadly threats… but the characters will matter, and their actions will (quite literally) change the face of the Forbidden Lands forever.

The centrepiece of the game is the Forbidden Lands map – which is double sided, for reasons mentioned below. The map is a clear canvass waiting for your group to explore… with important events (such as character deaths, catastrophes, magic, etc) changing the map as stickers are used to place Adventure Sites and other important discoveries on the map. Thus making every map unique. Players track their journeys and adventures in a chronicle sheet, and chronicling adventures is formalized in the rules. Being a double sided map allows two full campaigns to be played.

There are optional rules enabling characters to build, and develop, their own Strongholds. Indeed there is a mini game for base development and resource management that can also be fun to work on between sessions. Rules for integrating the strongholds into your campaign are also included.

The rules for Forbidden Lands are built upon the award winning Year Zero engine, which features in The Free Leagues other recent games. Combat is fast, furious and dangerous, characters attributes will degrade if they don’t strike camp and find food, and magic is wild and dangerous. A small set of traits and skills make character generation quick whilst a comprehensive set of talents provide mechanical depth and development opportunities.

Scenario locations can be placed anywhere on the map and are based on three main categories – Village Stronghold and Dungeon. Every site contain events, people, creatures, treasure and lore and many are classical themes with twists. The adventures, as with much of the lands itself, take much more of a sandbox approach to things.

Every adventure site will contain a Legend, which gets handed out to the players upon discovery. Legends come in thematic handouts and tell stories about adventure sites, important characters, history, creatures, monsters and artifacts, enabling the players to collect them and piece together the lore of the world one step at a time.

There are several expansions also planned, exploring the lands (and oceans) that surround the Forbidden Lands. The Frozen Wastes (North), The Wild Sea (East), The Ashen Vale(West) and The City of Pillars (South) hopefully await for future exploration.

Love this artwork, this image reminds me of the orcs from the rotoscope used in Bakshi's version of Lord of the Rings.
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Other images:
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“A man practices the art of adventure when he breaks the chain of routine and renews his life through reading new books, traveling to new places, making new friends, taking up new hobbies and adopting new viewpoints” ~ Wilfred Peterson, American Author

Cloak-n-Dagger
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Post by Cloak-n-Dagger » Thu Sep 28, 2017 8:37 pm

I decided to go in on the Kickstarter, picked up the core set along with a GM screen and an extra map.

Faux Leather Hardback Books
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Map
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Custom Dice
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“A man practices the art of adventure when he breaks the chain of routine and renews his life through reading new books, traveling to new places, making new friends, taking up new hobbies and adopting new viewpoints” ~ Wilfred Peterson, American Author

Ancalagon
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Post by Ancalagon » Thu Sep 28, 2017 11:20 pm

That's some cool looking gaming goodness right there!

grodog
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Post by grodog » Fri Oct 13, 2017 12:16 am

I went over to look at it, and was very confused for a moment, until I realized that the funding must have ended sometime today ;)

It looks interesting, and once you have the game, Jay, I'll be curious to hear more about the "unique rules for exploration, survival, base building and campaign play can easily be ported to your own favorite game world."

Allan.
grodog
----
Allan Grohe
Editor and Project Manager
Black Blade Publishing
https://www.facebook.com/BlackBladePublishing/

grodog@gmail.com
http://www.greyhawkonline.com/grodog/greyhawk.html for my Greyhawk site
https://grodog.blogspot.com/

Cloak-n-Dagger
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Post by Cloak-n-Dagger » Fri Oct 13, 2017 4:30 pm

grodog wrote:
Fri Oct 13, 2017 12:16 am
It looks interesting, and once you have the game, Jay, I'll be curious to hear more about the "unique rules for exploration, survival, base building and campaign play can easily be ported to your own favorite game world."
Sure thing, I plan to pick it apart and hopefully give it a play or two once it comes out.
“A man practices the art of adventure when he breaks the chain of routine and renews his life through reading new books, traveling to new places, making new friends, taking up new hobbies and adopting new viewpoints” ~ Wilfred Peterson, American Author

Cloak-n-Dagger
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Post by Cloak-n-Dagger » Fri Oct 13, 2017 10:46 pm

Updates from the KS showing off more art:
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“A man practices the art of adventure when he breaks the chain of routine and renews his life through reading new books, traveling to new places, making new friends, taking up new hobbies and adopting new viewpoints” ~ Wilfred Peterson, American Author

Cloak-n-Dagger
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Post by Cloak-n-Dagger » Fri Oct 13, 2017 10:46 pm

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“A man practices the art of adventure when he breaks the chain of routine and renews his life through reading new books, traveling to new places, making new friends, taking up new hobbies and adopting new viewpoints” ~ Wilfred Peterson, American Author

Cloak-n-Dagger
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Post by Cloak-n-Dagger » Wed Jan 03, 2018 8:20 pm

The publishers have released the first three chapters in PDF, only proofed once, but something for backers to read over in anticipation of the English release. Below are a couple of pages from the PDF to show it off.
Pages from Forbidden Lands Alpha Chapters 1-3.png
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Pages2 from Forbidden Lands Alpha Chapters 1-3.PNG
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“A man practices the art of adventure when he breaks the chain of routine and renews his life through reading new books, traveling to new places, making new friends, taking up new hobbies and adopting new viewpoints” ~ Wilfred Peterson, American Author

Cloak-n-Dagger
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Post by Cloak-n-Dagger » Wed Jan 24, 2018 10:10 pm

Backers received new Chapters today, here are a couple of other pages.
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“A man practices the art of adventure when he breaks the chain of routine and renews his life through reading new books, traveling to new places, making new friends, taking up new hobbies and adopting new viewpoints” ~ Wilfred Peterson, American Author

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