Nice touches, Cap'n, with
1. Adding the dispel magic field at the entry arch of the ruined temple. Makes sense that Telchur would want his followers to endure the cold by traditional means while in his temple rather than by priestly miracles. I'll add that little detail whenever I get around to updating the adventure with a few ideas floating around in me noodle.
2. Incorporating the dragon's vulnerability that could be exploited by the C&C assassin's death attack. Played out very well!
Thanks for posting the write up - I enjoyed it immensely!
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